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Shadow, Glare, 2010

Artist Erin Shirreff’s motivation for developing Shadow, Glare, the first work she’s designed for a digital environment, stems from those moments when the screen’s material presence becomes impossible to ignore, when dust accumulations, errant smudges, and the movement of shadows and glares disturb the illusion of transparency. “In my living room the light will shift,” Shirreff explains, “and suddenly I’ll be looking at all the dust on my computer screen, or the splotches of light. That will really jar me back into my chair.”

Originally from the article Shadow, Glare.